Core game systems
Inventory, economy, progression, matchmaking, admin tooling, data layers, round flow, and scalable server logic.
Roblox backend programmer • core systems • web services
I build backend architecture, core gameplay systems, external communications, web service integrations, security tooling, and production workflows for Roblox teams that need more than simple scripts.
Commission focus
I focus on the parts of a Roblox game that need planning, reliability, security, and clean communication between game servers, data stores, external APIs, and live operations tools.
Inventory, economy, progression, matchmaking, admin tooling, data layers, round flow, and scalable server logic.
HTTPService integrations, API bridges, webhook pipelines, analytics events, dashboards, and moderation workflows.
Remote validation, exploit pattern review, server authority, suspicious behavior flags, and abuse-resistant design.
Roadmaps, task breakdowns, production coordination, feature ownership, release checks, and live game iteration.
Selected Roblox work
Worked for 1 year and 2 months as a frontend and backend systems programmer, while also serving as the primary project manager.
Passion project built with friends for over a year. Completely non-profit and focused on restoring a familiar arcade FPS feel for the community.
Inactive parody battlegrounds project made by just me and a friend, with backend-heavy live systems and fast iteration under a small team constraint.
Security background
I am an ex Roblox CTF contributor with experience participating in executor and exploit challenges. That background makes me especially strong at Roblox security, anti-cheat practices, server authority, remote hardening, and identifying weak trust boundaries before they become live-game problems.
Commissions
Send the game link, what system you need, current tech constraints, and whether this is a new build, repair, rewrite, or production support request.
Discord user ID: 842390958561296384